augmented reality (AR)

by MotionBrothers

in augmented reality (AR) the visible natural world is overlaid with a layer of digital content

The differences between VR, AR, and MR are best summed up by quote attributed to Clay Bavor:

VR is the power to take you anywhere, MR and AR is the power to bring anything to you

The Reality Scale

The Reality Scale

CAVE

by MotionBrothers

a CAVE (cave automatic virtual environment) is a virtual reality environment made up of between three and six walls that form a room-sized cube

Projectors display a virtual world onto the interior walls of the CAVE and are then controlled by the movement of an experiencer from within the CAVE.

haptics

by MotionBrothers

haptic technology simulates the sense of touch through the sensation of pressure (usually on the hands via a glove)

This helps to support agency by enabling the experiencer to control virtual objects or sense physical forces within the virtual environment. Haptics are a significant component in peripherals.

latency

by MotionBrothers

the time delay or lag between activating a process (change in input from the experiencer) and its accomplishment (the visual effect)

High-latency can lead to a detached experience and can also contribute to motion sickness / dizziness.

locomotion

by MotionBrothers

refers to the process of moving from one place to another

This is most commonly used to refer to movement within the virtual environment e.g. how an avatar navigates the virtual world, but can also refer to movement outside of the virtual environment e.g. how the experiencer navigates the real-world while in a virtual experience.

Locomotion mechanics in virtual reality can be broken down into three primary categories:
1. Perambulation
2. Teleportation
3. Transportation

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positional audio

by MotionBrothers

audio that is triggered based on the position of the headset

For example, in a crowded scene the experiencer would be given the ability to choose which conversation they listen to based on where they are looking.

New Wave by Directors Samir Mallal and Aron Hjartarson demonstrates the positional audio approach.

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